Remove comments left by OSUE-Team

This commit is contained in:
Kranklyboy 2018-04-14 23:50:24 +02:00
parent 6065b90eb2
commit 6f47f3c652

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@ -29,34 +29,15 @@
#include <netdb.h>
#include <fcntl.h>
// stuff shared by client and server:
#include "common.h"
// Static variables for things you might want to access from several functions:
static const char *port = DEFAULT_PORT; // the port to bind to
// Static variables for resources that should be freed before exiting:
static struct addrinfo *ai = NULL; // stores address information
static int sockfd = -1; // socket file descriptor
static int connfd = -1; // connection file descriptor
static char* pname;
/* TODO
* You might want to add further static variables here, for instance to save
* the program name (argv[0]) since you should include it in all messages.
*
* You should also have some kind of a list which saves information about your
* ships. For this purpose you might want to define a struct. Bear in mind that
* your server must keep record about which ships have been hit (and also where
* they have been hit) in order to know when a ship was sunk.
*
* You might also find it convenient to add a few functions, for instance:
* - a function which cleans up all resources and exits the program
* - a function which parses the arguments from the command line
* - a function which adds a new ship to your list of ships
* - a function which checks whether a client's shot hit any of your ships
*/
struct Ship {
int shipsize;
int hitcount;