initial commit
This commit is contained in:
parent
667ae5e2ec
commit
eb7522dc54
1
.gitignore
vendored
1
.gitignore
vendored
@ -3,3 +3,4 @@ client
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*.o
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*.json
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*.sh
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.vimrc
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19
Makefile
Normal file
19
Makefile
Normal file
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CC = gcc
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CFLAGS = -std=c99 -pedantic -Wall -D_DEFAULT_SOURCE -D_BSD_SOURCE -D_SVID_SOURCE -D_POSIX_C_SOURCE=200809L -g -c
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.PHONY all: server client
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server: server.o common.h
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$(CC) -o $@ $^
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server.o: server.c
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$(CC) $(CFLAGS) $<
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client: client.o common.h
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$(CC) -o $@ $^
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client.o: client.c
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$(CC) $(CFLAGS) $<
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.PHONY clean:
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rm -f client.o server.o client server
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BIN
battleship_td.pdf
Normal file
BIN
battleship_td.pdf
Normal file
Binary file not shown.
356
client.c
Normal file
356
client.c
Normal file
@ -0,0 +1,356 @@
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/**
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* @file client.c
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* @author Tobias Eidelpes <e01527193@student.tuwien.ac.at>
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* @date 2018-03-21
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*
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* @brief Client for OSUE exercise 1B `Battleship'.
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*/
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// IO, C standard library, POSIX API, data types:
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#include <stdio.h>
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#include <stdlib.h>
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#include <unistd.h>
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#include <stdint.h>
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#include <stdbool.h>
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#include <string.h>
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#include <limits.h>
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// Assertions, errors, signals:
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#include <assert.h>
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#include <errno.h>
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#include <signal.h>
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// Time:
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#include <time.h>
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// Sockets, TCP, ... :
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <netdb.h>
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#include <fcntl.h>
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// stuff shared by client and server:
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#include "common.h"
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// Static variables for things you might want to access from several functions:
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static const char *port = DEFAULT_PORT; // the port to bind to
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// Static variables for resources that should be freed before exiting:
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static struct addrinfo *ai = NULL; // addrinfo struct
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static char *hostname = NULL;
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static int sockfd = -1; // socket file descriptor
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static char* pname;
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static int field[MAP_SIZE][MAP_SIZE];
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static uint8_t x;
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static uint8_t y;
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volatile sig_atomic_t quit = 0;
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static void handle_signal(int signal)
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{
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quit = 1;
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}
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static void usage(void)
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{
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fprintf(stderr, "[%s] Usage:\n\tSYNOPSIS\n\t\t [-h HOSTNAME] [-p PORT]\n\tEXAMPLE\n\tclient -h localhost -p 1280\n", pname);
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exit(EXIT_FAILURE);
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}
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static uint16_t setParity(uint16_t msg)
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{
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uint16_t v = msg;
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v &= 0x7FF;
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uint8_t parity = 0;
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while (v) {
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parity = !parity;
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v = v & (v - 1);
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}
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if (parity)
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msg += 0x8000;
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return msg;
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}
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static void parse(int argc, char *argv[])
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{
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if (argc == 1) {
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hostname = NULL;
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port = "1280";
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} else {
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int opt_index = 0;
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while ((opt_index = getopt(argc, argv, "h:p:")) != -1) {
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switch (opt_index) {
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case 'h':
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hostname = optarg;
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break;
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case 'p':
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port = optarg;
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break;
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case '?':
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usage();
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default:
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assert(0);
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}
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}
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}
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}
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static void cleanup(void)
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{
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close(sockfd);
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free(ai);
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}
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static void markSunk(void)
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{
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// check north
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for (int i = y; i >= 0; i--) {
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if (field[x][i] == 2)
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field[x][i] = 3;
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else
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break;
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}
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// check south
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for (int i = y; i < MAP_SIZE; i++) {
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if (field[x][i] == 2)
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field[x][i] = 3;
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else
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break;
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}
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// check east
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for (int i = x; i >= 0; i--) {
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if (field[i][y] == 2)
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field[i][y] = 3;
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else
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break;
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}
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// check west
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for (int i = x; i < MAP_SIZE; i++) {
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if (field[i][y] == 2)
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field[i][y] = 3;
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else
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break;
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}
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}
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static int checkNorth(void)
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{
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int j = y - 1;
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for (; j >= 0; --j) {
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if (field[x][j] == 0) {
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y = j;
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return 1;
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} else {
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return 0;
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}
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}
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return 0;
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}
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static int checkSouth(void)
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{
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int j = y + 1;
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for (; j < MAP_SIZE; ++j) {
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if (field[x][j] == 0) {
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y = j;
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return 1;
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} else {
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return 0;
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}
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}
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return 0;
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}
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static int checkEast(void)
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{
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int i = x - 1;
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for (; i >= 0; --i) {
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if (field[i][y] == 0) {
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x = i;
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return 1;
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} else {
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return 0;
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}
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}
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return 0;
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}
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static int checkWest(void)
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{
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int i = x + 1;
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for (; i < MAP_SIZE; ++i) {
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if (field[i][y] == 0) {
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x = i;
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return 1;
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} else {
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return 0;
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}
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}
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return 0;
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}
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static void searchHit(void)
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{
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for (int j = 0; j < MAP_SIZE; j++) {
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for (int i = 0; i < MAP_SIZE; i++) {
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if (field[i][j] == 2) {
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x = i;
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y = j;
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if (checkNorth()) {
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return;
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}
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if (checkSouth()) {
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return;
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}
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if (checkEast()) {
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return;
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}
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if (checkWest()) {
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return;
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}
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}
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}
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}
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x = rand() % 10;
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y = rand() % 10;
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while(field[x][y] != 0) {
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x = rand() % 10;
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y = rand() % 10;
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}
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}
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static void makeHit(void)
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{
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uint8_t buffer[1];
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uint8_t status;
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uint8_t hit;
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uint16_t msg;
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msg = x;
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msg <<= 6;
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msg += y;
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msg = setParity(msg);
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uint16_t v = msg;
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v &= 0x00FF;
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buffer[0] = v;
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send(sockfd, buffer, 1, 0);
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v = msg;
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v &= 0xFF00;
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v >>= 8;
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buffer[0] = v;
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send(sockfd, buffer, 1, 0);
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recv(sockfd, buffer, 1, 0);
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status = buffer[0];
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status &= 0x0C;
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hit = buffer[0];
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hit &= 0x03;
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switch (status) {
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case 2:
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fprintf(stderr, "[%s] Parity error\n", pname);
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cleanup();
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exit(2);
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case 3:
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fprintf(stderr, "[%s] Invalid coordinate\n", pname);
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cleanup();
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exit(3);
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default:
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break;
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}
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if (status == 1 && (hit == 0 || hit == 1 || hit == 2)) {
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fprintf(stdout, "[%s] Game lost\n", pname);
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cleanup();
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exit(EXIT_SUCCESS);
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} else if (status == 1 && hit == 3) {
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fprintf(stdout, "[%s] I win :)\n", pname);
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cleanup();
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exit(EXIT_SUCCESS);
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}
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if (hit == 0)
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field[x][y] = 1;
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if (hit == 1)
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field[x][y] = 2;
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if (hit == 2)
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markSunk();
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}
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static void printMap(void)
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{
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for (int y = 0; y < MAP_SIZE; y++) {
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for (int x = 0; x < MAP_SIZE; x++) {
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fprintf(stdout, "%d\t", field[x][y]);
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}
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fprintf(stdout, "\n");
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}
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fprintf(stdout, "\n");
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}
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int main(int argc, char *argv[])
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{
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struct sigaction sa;
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memset(&sa, 0, sizeof(sa));
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sa.sa_handler = handle_signal;
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sigaction(SIGINT, &sa, NULL);
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sigaction(SIGTERM, &sa, NULL);
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pname = argv[0];
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parse(argc, argv);
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struct addrinfo hints;
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memset(&hints, 0, sizeof(hints));
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hints.ai_family = AF_INET;
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hints.ai_socktype = SOCK_STREAM;
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hints.ai_flags = AI_PASSIVE;
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int res = getaddrinfo(hostname, port, &hints, &ai);
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if (res < 0) {
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fprintf(stderr, "[%s] ERROR: Failed to get address info: %s\n", pname, gai_strerror(res));
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exit(EXIT_FAILURE);
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}
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sockfd = socket(ai->ai_family, ai->ai_socktype, ai->ai_protocol);
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if (sockfd < 0) {
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perror(pname);
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exit(EXIT_FAILURE);
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}
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if (connect(sockfd, ai->ai_addr, ai->ai_addrlen) < 0) {
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close(sockfd);
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perror(pname);
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exit(EXIT_FAILURE);
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}
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srand(time(NULL));
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while(quit == 0) {
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searchHit();
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makeHit();
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// printMap();
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}
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cleanup();
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exit(EXIT_SUCCESS);
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}
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79
common.h
Normal file
79
common.h
Normal file
@ -0,0 +1,79 @@
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/**
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* @file common.h
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* @author OSUE Team <osue-team@cps.tuwien.ac.at>
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* @date 2017-10-06
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*
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* @brief Common definitions for OSUE exercise 1B `Battleship'.
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*/
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// guard block:
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#ifndef COMMON_H
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#define COMMON_H
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// default hostname and port:
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#define DEFAULT_HOST "localhost"
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#define DEFAULT_PORT "1280"
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// Length of each side of the map:
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#define MAP_SIZE 10
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// Minimum and maximum length of the ships:
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#define MIN_SHIP_LEN 2
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#define MAX_SHIP_LEN 4
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// Number of ships of each length:
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#define SHIP_CNT_LEN2 2 // 2 ships of length 2
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#define SHIP_CNT_LEN3 3 // 3 ships of length 3
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#define SHIP_CNT_LEN4 1 // 1 ship of length 4
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// Maximum number of rounds after which the client loses the game:
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#define MAX_ROUNDS 80
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// Suggested values to save information about the squares of the map:
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#define SQUARE_UNKNOWN 0 // the square has not been targeted yet
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#define SQUARE_HIT 1 // a shot at the square hit a ship
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#define SQUARE_EMPTY 2 // a shot at the square was a miss (thus it is empty)
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#define MIN(x,y) (x < y) ? x : y
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#define MAX(x,y) (x > y) ? x : y
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#include <stdint.h>
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#include <stdio.h>
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/**
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* @brief Print a map showing the squares where ships have been hit.
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*
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* You might find this function useful for debugging.
|
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*
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* @param map A 2-dimensional array of unsigned 8-bit integers, where each
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* element represents a square and its value indicates whether a
|
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* shot has already been directed at this square and if a ship was
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* hit by that shot, according to the values suggested above.
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*
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* Example usage:
|
||||
* @code
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* uint8_t map[MAP_SIZE][MAP_SIZE];
|
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* memset(&map, 0, sizeof(map)); // initialize each square as unknown
|
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* map[1][5] = SQUARE_EMPTY; // a shot at B5 did not hit anything
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* map[2][3] = SQUARE_HIT; // a shot at C3 hit a ship
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* print_map(map);
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* @endcode
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||||
*/
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||||
static inline void print_map(uint8_t map[MAP_SIZE][MAP_SIZE])
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||||
{
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int x, y;
|
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|
||||
printf(" ");
|
||||
for (x = 0; x < MAP_SIZE; x++)
|
||||
printf("%c ", 'A' + x);
|
||||
printf("\n");
|
||||
|
||||
for (y = 0; y < MAP_SIZE; y++) {
|
||||
printf("%c ", '0' + y);
|
||||
for (x = 0; x < MAP_SIZE; x++)
|
||||
printf("%c ", map[x][y] ? ((map[x][y] == 1) ? 'x' : 'o') : ' ');
|
||||
printf("\n");
|
||||
}
|
||||
}
|
||||
|
||||
#endif // COMMON_H
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||||
385
server.c
Normal file
385
server.c
Normal file
@ -0,0 +1,385 @@
|
||||
/**
|
||||
* @file server.c
|
||||
* @author Tobias Eidelpes <e01527193@student.tuwien.ac.at>
|
||||
* @date 2018-03-02
|
||||
*
|
||||
* @brief Server for OSUE exercise 1B `Battleship'.
|
||||
*/
|
||||
|
||||
// IO, C standard library, POSIX API, data types:
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <unistd.h>
|
||||
#include <stdint.h>
|
||||
#include <stdbool.h>
|
||||
#include <string.h>
|
||||
#include <limits.h>
|
||||
|
||||
// Assertions, errors, signals:
|
||||
#include <assert.h>
|
||||
#include <errno.h>
|
||||
#include <signal.h>
|
||||
|
||||
// Time:
|
||||
#include <time.h>
|
||||
|
||||
// Sockets, TCP, ... :
|
||||
#include <sys/types.h>
|
||||
#include <sys/socket.h>
|
||||
#include <netdb.h>
|
||||
#include <fcntl.h>
|
||||
|
||||
// stuff shared by client and server:
|
||||
#include "common.h"
|
||||
|
||||
// Static variables for things you might want to access from several functions:
|
||||
static const char *port = DEFAULT_PORT; // the port to bind to
|
||||
|
||||
// Static variables for resources that should be freed before exiting:
|
||||
static struct addrinfo *ai = NULL; // stores address information
|
||||
static int sockfd = -1; // socket file descriptor
|
||||
static int connfd = -1; // connection file descriptor
|
||||
static char* pname;
|
||||
|
||||
/* TODO
|
||||
* You might want to add further static variables here, for instance to save
|
||||
* the program name (argv[0]) since you should include it in all messages.
|
||||
*
|
||||
* You should also have some kind of a list which saves information about your
|
||||
* ships. For this purpose you might want to define a struct. Bear in mind that
|
||||
* your server must keep record about which ships have been hit (and also where
|
||||
* they have been hit) in order to know when a ship was sunk.
|
||||
*
|
||||
* You might also find it convenient to add a few functions, for instance:
|
||||
* - a function which cleans up all resources and exits the program
|
||||
* - a function which parses the arguments from the command line
|
||||
* - a function which adds a new ship to your list of ships
|
||||
* - a function which checks whether a client's shot hit any of your ships
|
||||
*/
|
||||
|
||||
struct Ship {
|
||||
int shipsize;
|
||||
int hitcount;
|
||||
int isDestroyed;
|
||||
};
|
||||
|
||||
struct Tile {
|
||||
int isHit;
|
||||
struct Ship *here;
|
||||
};
|
||||
|
||||
static struct Tile field[MAP_SIZE][MAP_SIZE];
|
||||
static struct Ship *ships[6];
|
||||
|
||||
volatile sig_atomic_t quit = 0;
|
||||
|
||||
/**
|
||||
* @details Signal handler.
|
||||
* @param signal The number of the received signal.
|
||||
* @return This function has no return value.
|
||||
*/
|
||||
static void handle_signal(int signal)
|
||||
{
|
||||
quit = 1;
|
||||
}
|
||||
|
||||
static void usage(void)
|
||||
{
|
||||
fprintf(stderr, "[%s] Usage:\n\tSYNOPSIS\n\t\tserver [-p PORT] SHIP1...\n\tEXAMPLE\n\tserver -p 1280 C2E2 F0H0 B6A6 E8E6 I2I5 H8I8\n", pname);
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
static void cleanup(void)
|
||||
{
|
||||
for (int i = 0; i < (int) sizeof(ships); i++) {
|
||||
free(ships[i]);
|
||||
}
|
||||
|
||||
close(sockfd);
|
||||
free(ai);
|
||||
}
|
||||
|
||||
static struct Ship * addShip(char *coords)
|
||||
{
|
||||
if (strlen(coords) != 4) {
|
||||
fprintf(stderr, "[%s] ERROR: wrong syntax for ship coordinates: %s\n", pname, coords);
|
||||
cleanup();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
int x1 = coords[0] - 65;
|
||||
int x2 = coords[1] - 48;
|
||||
int y1 = coords[2] - 65;
|
||||
int y2 = coords[3] - 48;
|
||||
if ((x1 < 0 || x1 > 9) || (x2 < 0 || x2 > 9)
|
||||
|| (y1 < 0 || y1 > 9) || (y2 < 0 || y2 > 9)) {
|
||||
fprintf(stderr, "[%s] ERROR: coordinates outside of map: %s.\n", pname, coords);
|
||||
cleanup();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
int shipsize = 0;
|
||||
if (x1 == y1) {
|
||||
shipsize = (MAX(x2, y2)) - (MIN(x2, y2)) + 1;
|
||||
} else if (x2 == y2) {
|
||||
shipsize = (MAX(x1, y1)) - (MIN(x1, y1)) + 1;
|
||||
} else {
|
||||
fprintf(stderr, "[%s] ERROR: ships must be aligned either horizontally or vertically: %s\n", pname, coords);
|
||||
cleanup();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
struct Ship *newShip = malloc(sizeof(struct Ship));
|
||||
newShip->shipsize = shipsize;
|
||||
newShip->hitcount = 0;
|
||||
newShip->isDestroyed = 0;
|
||||
struct Tile newShipTile = {0, newShip};
|
||||
|
||||
for (int x = (MIN(x1, y1)); x <= (MAX(x1, y1)); x++) {
|
||||
for (int y = (MIN(x2, y2)); y <= (MAX(x2, y2)); y++) {
|
||||
field[x][y] = newShipTile;
|
||||
}
|
||||
}
|
||||
|
||||
return newShip;
|
||||
}
|
||||
|
||||
static void parse(int argc, char *argv[])
|
||||
{
|
||||
if (argc == 1)
|
||||
usage();
|
||||
|
||||
int opt_ind = 0;
|
||||
int pflag = 0;
|
||||
|
||||
while ((opt_ind = getopt(argc, argv, "p:")) != -1) {
|
||||
switch (opt_ind) {
|
||||
case 'p':
|
||||
if (pflag != 0) {
|
||||
usage();
|
||||
} else {
|
||||
port = optarg;
|
||||
pflag = 1;
|
||||
}
|
||||
break;
|
||||
|
||||
case '?':
|
||||
usage();
|
||||
|
||||
default:
|
||||
assert(0);
|
||||
}
|
||||
}
|
||||
|
||||
if ((argc - optind) != 6)
|
||||
usage();
|
||||
|
||||
for (int i = optind, c = 0; i < argc; i++, c++) {
|
||||
ships[c] = addShip(argv[i]);
|
||||
}
|
||||
}
|
||||
|
||||
static int checkWin(void)
|
||||
{
|
||||
int counter = 0;
|
||||
|
||||
for (int i = 0; i < (int) (sizeof(ships) / sizeof(ships[0])); i++) {
|
||||
if (ships[i]->isDestroyed)
|
||||
counter++;
|
||||
}
|
||||
|
||||
if (counter == (int) (sizeof(ships) / sizeof(ships[0])))
|
||||
return 1; // all ships sunk
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int makeHit(uint16_t msg)
|
||||
{
|
||||
uint8_t y = msg & 0x003F;
|
||||
uint8_t x = msg >> 6;
|
||||
x &= 0x003F;
|
||||
|
||||
if (field[x][y].isHit) {
|
||||
if (field[x][y].here == NULL)
|
||||
return 0; // no ship at position
|
||||
if (field[x][y].here->isDestroyed == 1)
|
||||
return 0; // ship already destroyed
|
||||
return 1; // tile with ship hit again
|
||||
}
|
||||
|
||||
field[x][y].isHit = 1;
|
||||
|
||||
if (field[x][y].here == NULL) {
|
||||
return 0; // missed shot
|
||||
}
|
||||
|
||||
field[x][y].here->hitcount += 1;
|
||||
|
||||
if (field[x][y].here->hitcount == field[x][y].here->shipsize) {
|
||||
field[x][y].here->isDestroyed = 1;
|
||||
if (checkWin()) // return == 1 (game won)
|
||||
return 3;
|
||||
return 2; // checkWin() == 0 (ship destroyed but still running)
|
||||
}
|
||||
|
||||
return 1; // ship hit but not destroyed
|
||||
}
|
||||
|
||||
static int checkParity(uint16_t msg)
|
||||
{
|
||||
uint16_t v = msg;
|
||||
v &= 0x7FF;
|
||||
uint8_t parity = 0;
|
||||
|
||||
while (v) {
|
||||
parity = !parity;
|
||||
v = v & (v - 1);
|
||||
}
|
||||
uint16_t msb = msg;
|
||||
msb &= 0x8000;
|
||||
msb >>= 15;
|
||||
if (parity == msb) {
|
||||
return 0;
|
||||
} else {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
static int checkCoords(uint16_t msg)
|
||||
{
|
||||
uint8_t y = msg & 0x003F;
|
||||
uint8_t x = msg >> 6;
|
||||
x &= 0x003F;
|
||||
|
||||
if ((x > 9) || (y > 9))
|
||||
return 1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void printMap(void)
|
||||
{
|
||||
for (int y = 0; y < MAP_SIZE; y++) {
|
||||
for (int x = 0; x < MAP_SIZE; x++) {
|
||||
fprintf(stdout, "%d\t", field[x][y].isHit);
|
||||
}
|
||||
fprintf(stdout, "\n");
|
||||
}
|
||||
}
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
struct sigaction sa;
|
||||
memset(&sa, 0, sizeof(sa));
|
||||
sa.sa_handler = handle_signal;
|
||||
sigaction(SIGINT, &sa, NULL);
|
||||
sigaction(SIGTERM, &sa, NULL);
|
||||
|
||||
pname = argv[0];
|
||||
|
||||
parse(argc, argv);
|
||||
|
||||
struct addrinfo hints;
|
||||
memset(&hints, 0, sizeof(hints));
|
||||
hints.ai_family = AF_INET;
|
||||
hints.ai_socktype = SOCK_STREAM;
|
||||
hints.ai_flags = AI_PASSIVE;
|
||||
|
||||
int res = getaddrinfo(NULL, port, &hints, &ai);
|
||||
if (res < 0) {
|
||||
fprintf(stderr, "[%s] ERROR: Failed to get address info: %s\n", pname, gai_strerror(res));
|
||||
cleanup();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
sockfd = socket(ai->ai_family, ai->ai_socktype, ai->ai_protocol);
|
||||
if (sockfd < 0) {
|
||||
perror(pname);
|
||||
cleanup();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
int val = 1;
|
||||
res = setsockopt(sockfd, SOL_SOCKET, SO_REUSEADDR, &val, sizeof(val));
|
||||
if (res < 0) {
|
||||
cleanup();
|
||||
perror(pname);
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
res = bind(sockfd, ai->ai_addr, ai->ai_addrlen);
|
||||
if (res < 0) {
|
||||
cleanup();
|
||||
perror(pname);
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
res = listen(sockfd, 1);
|
||||
if (res < 0) {
|
||||
cleanup();
|
||||
perror(pname);
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
connfd = accept(sockfd, NULL, NULL);
|
||||
if (connfd < 0) {
|
||||
cleanup();
|
||||
perror(pname);
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
|
||||
int round = 0;
|
||||
|
||||
while (quit == 0) {
|
||||
uint8_t buffer[1];
|
||||
if (round == 80) {
|
||||
fprintf(stdout, "[%s] Game lost\n", pname);
|
||||
buffer[0] = 0x04;
|
||||
send(connfd, buffer, 1, 0);
|
||||
cleanup();
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
round++;
|
||||
|
||||
recv(connfd, buffer, 1, 0);
|
||||
uint16_t msg = buffer[0];
|
||||
recv(connfd, buffer, 1, 0);
|
||||
msg += 256U*buffer[0];
|
||||
if (checkParity(msg) == 1) {
|
||||
fprintf(stderr, "[%s] Parity error\n", pname);
|
||||
buffer[0] = 0x08;
|
||||
send(connfd, buffer, 1, 0);
|
||||
cleanup();
|
||||
exit(2);
|
||||
}
|
||||
if (checkCoords(msg) == 1) {
|
||||
fprintf(stderr, "[%s] Invalid coordinate\n", pname);
|
||||
buffer[0] = 0x0C;
|
||||
send(connfd, buffer, 1, 0);
|
||||
cleanup();
|
||||
exit(3);
|
||||
}
|
||||
|
||||
int hit = makeHit(msg);
|
||||
if (hit == 0) {
|
||||
buffer[0] = 0x00;
|
||||
send(connfd, buffer, 1, 0);
|
||||
} else if (hit == 1) {
|
||||
buffer[0] = 0x01;
|
||||
send(connfd, buffer, 1, 0);
|
||||
} else if (hit == 2) {
|
||||
buffer[0] = 0x02;
|
||||
send(connfd, buffer, 1, 0);
|
||||
} else {
|
||||
fprintf(stdout, "[%s] Client wins in %d rounds\n", pname, round);
|
||||
buffer[0] = 0x07;
|
||||
send(connfd, buffer, 1, 0);
|
||||
cleanup();
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
}
|
||||
|
||||
cleanup();
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
Loading…
x
Reference in New Issue
Block a user