428 lines
10 KiB
C
428 lines
10 KiB
C
/**
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* @file client.c
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* @author Tobias Eidelpes <e01527193@student.tuwien.ac.at>
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* @date 2018-03-21
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*
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* @brief Client for OSUE exercise 1B `Battleship'.
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*/
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#include "common.h"
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/**
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* @details Constant which holds the port number to connect to.
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*/
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static const char *port = DEFAULT_PORT;
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/**
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* @details Struct which holds info for the socket.
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*/
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static struct addrinfo *ai = NULL;
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/**
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* @details Global variable for the hostname to connect to.
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*/
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static char *hostname = NULL;
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/**
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* @details Global variable for the socket file descriptor (easy cleanup).
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*/
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static int sockfd = -1;
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/**
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* @details Global variable for the program name for error messages.
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*/
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static char* pname;
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/**
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* @details Global variable for tracking where we have already fired a shot.
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*/
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static int field[MAP_SIZE][MAP_SIZE];
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/**
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* @details Global variable for the x coordinate.
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*/
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static uint8_t x;
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/**
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* @details Global variable for the y coordinate.
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*/
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static uint8_t y;
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/**
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* @details Variable which get set on signal received.
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*/
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volatile sig_atomic_t quit = 0;
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/**
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* @details Signal handler.
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* @param signal The number of the received signal.
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* @return Function has no return value.
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*/
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static void handle_signal(int signal)
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{
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quit = 1;
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}
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/**
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* @details Prints the program usage.
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* @param void Function takes no arguments.
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* @return Always non-zero.
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*/
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static void usage(void)
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{
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fprintf(stderr, "[%s] Usage:\n\tSYNOPSIS\n\t\t [-h HOSTNAME] [-p PORT]\n\tEXAMPLE\n\tclient -h localhost -p 1280\n", pname);
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exit(EXIT_FAILURE);
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}
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/**
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* @details Sets even parity for the supplied message.
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* @param msg The encoded coordinates in 2 bytes.
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* @return Returns the message with even parity set.
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*/
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static uint16_t setParity(uint16_t msg)
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{
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uint16_t v = msg;
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v &= 0x7FF;
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uint8_t parity = 0;
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while (v) {
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parity = !parity;
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v = v & (v - 1);
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}
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if (parity)
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msg += 0x8000;
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return msg;
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}
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/**
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* @details Parses the commandline arguments.
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* @param argc Count of commandline arguments.
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* @param argv Array of commandline arguments.
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* @return Function has no return value.
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*/
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static void parse(int argc, char *argv[])
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{
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if (argc == 1) {
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hostname = NULL;
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port = "1280";
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} else {
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int opt_index = 0;
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while ((opt_index = getopt(argc, argv, "h:p:")) != -1) {
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switch (opt_index) {
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case 'h':
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hostname = optarg;
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break;
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case 'p':
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port = optarg;
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break;
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case '?':
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usage();
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default:
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assert(0);
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}
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}
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}
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}
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/**
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* @details Function for convenient cleanup of resources.
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* @param void Function takes no arguments.
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* @return 0 on success. Non-zero on failure.
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*/
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static int cleanup(void)
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{
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if (close(sockfd) < 0) {
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perror(pname);
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return 1;
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}
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free(ai);
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return 0;
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}
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/**
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* @details Calls target mode by testing adjacent fields.
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* @param void Function takes no arguments.
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* @return Function has no return value.
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*/
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static void markSunk(void)
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{
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// check north
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for (int i = y; i >= 0; i--) {
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if (field[x][i] == 2)
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field[x][i] = 3;
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else
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break;
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}
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// check south
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for (int i = y; i < MAP_SIZE; i++) {
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if (field[x][i] == 2)
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field[x][i] = 3;
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else
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break;
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}
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// check east
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for (int i = x; i >= 0; i--) {
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if (field[i][y] == 2)
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field[i][y] = 3;
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else
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break;
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}
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// check west
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for (int i = x; i < MAP_SIZE; i++) {
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if (field[i][y] == 2)
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field[i][y] = 3;
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else
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break;
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}
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}
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/**
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* @details Function checks the north tile and sets x and y if not already hit.
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* @param void Function takes no arguments.
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* @return 1 if field north not hit. 0 otherwise.
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*/
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static int checkNorth(void)
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{
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int j = y - 1;
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for (; j >= 0; --j) {
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if (field[x][j] == 0) {
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y = j;
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return 1;
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} else {
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return 0;
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}
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}
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return 0;
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}
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/**
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* @details Function checks the south tile and sets x and y if not already hit.
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* @param void Function takes no arguments.
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* @return 1 if field north not hit. 0 otherwise.
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*/
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static int checkSouth(void)
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{
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int j = y + 1;
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for (; j < MAP_SIZE; ++j) {
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if (field[x][j] == 0) {
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y = j;
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return 1;
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} else {
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return 0;
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}
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}
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return 0;
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}
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/**
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* @details Function checks the eastern tile and sets x and y if not already hit.
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* @param void Function takes no arguments.
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* @return 1 if field north not hit. 0 otherwise.
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*/
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static int checkEast(void)
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{
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int i = x - 1;
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for (; i >= 0; --i) {
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if (field[i][y] == 0) {
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x = i;
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return 1;
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} else {
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return 0;
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}
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}
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return 0;
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}
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/**
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* @details Function checks the western tile and sets x and y if not already hit.
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* @param void Function takes no arguments.
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* @return 1 if field north not hit. 0 otherwise.
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*/
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static int checkWest(void)
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{
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int i = x + 1;
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for (; i < MAP_SIZE; ++i) {
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if (field[i][y] == 0) {
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x = i;
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return 1;
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} else {
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return 0;
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}
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}
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return 0;
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}
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/**
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* @details Searches for a tile not already hit and calls adjacent hit functions
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* when a ship has been hit but not sunk.
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* @param void Functions takes no arguments.
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* @return Function has no return value.
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*/
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static void searchHit(void)
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{
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for (int j = 0; j < MAP_SIZE; j++) {
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for (int i = 0; i < MAP_SIZE; i++) {
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if (field[i][j] == 2) {
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x = i;
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y = j;
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if (checkNorth()) {
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return;
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}
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if (checkSouth()) {
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return;
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}
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if (checkEast()) {
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return;
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}
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if (checkWest()) {
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return;
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}
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}
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}
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}
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x = rand() % 10;
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y = rand() % 10;
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while(field[x][y] != 0) {
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x = rand() % 10;
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y = rand() % 10;
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}
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}
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/**
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* @details Reads x and y and contructs the encoded message in 2 bytes. Then
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* sends the bytes on by one to the server and waits for response. Marks
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* the tile hit accordingly.
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* @param void Function takes no arguments.
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* @return Function has no return value.
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*/
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static void makeHit(void)
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{
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uint8_t buffer[1];
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uint8_t status;
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uint8_t hit;
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uint16_t msg;
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msg = x;
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msg <<= 6;
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msg += y;
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msg = setParity(msg);
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uint16_t v = msg;
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v &= 0x00FF;
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buffer[0] = v;
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send(sockfd, buffer, 1, 0);
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v = msg;
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v &= 0xFF00;
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v >>= 8;
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buffer[0] = v;
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send(sockfd, buffer, 1, 0);
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recv(sockfd, buffer, 1, 0);
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status = buffer[0];
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status &= 0x0C;
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hit = buffer[0];
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hit &= 0x03;
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switch (status) {
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case 2:
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fprintf(stderr, "[%s] Parity error\n", pname);
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cleanup();
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exit(2);
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case 3:
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fprintf(stderr, "[%s] Invalid coordinate\n", pname);
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cleanup();
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exit(3);
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default:
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break;
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}
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if (status == 1 && (hit == 0 || hit == 1 || hit == 2)) {
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fprintf(stdout, "[%s] Game lost\n", pname);
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cleanup();
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exit(EXIT_SUCCESS);
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} else if (status == 1 && hit == 3) {
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fprintf(stdout, "[%s] I win :)\n", pname);
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cleanup();
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exit(EXIT_SUCCESS);
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}
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if (hit == 0)
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field[x][y] = 1;
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if (hit == 1)
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field[x][y] = 2;
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if (hit == 2)
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markSunk();
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}
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/**
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* The main entry point of the program.
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* @deails Sets up signal handler. Parses the commandline arguments. Connects to
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* the server and starts the game.
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* @param argc Count of commandline arguments.
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* @param argv Array of commandline arguments.
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* @return 0 on success. Non-zero on failure.
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*/
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int main(int argc, char *argv[])
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{
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struct sigaction sa;
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memset(&sa, 0, sizeof(sa));
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sa.sa_handler = handle_signal;
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sigaction(SIGINT, &sa, NULL);
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sigaction(SIGTERM, &sa, NULL);
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pname = argv[0];
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parse(argc, argv);
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struct addrinfo hints;
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memset(&hints, 0, sizeof(hints));
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hints.ai_family = AF_INET;
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hints.ai_socktype = SOCK_STREAM;
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hints.ai_flags = AI_PASSIVE;
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int res = getaddrinfo(hostname, port, &hints, &ai);
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if (res < 0) {
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fprintf(stderr, "[%s] ERROR: Failed to get address info: %s\n", pname, gai_strerror(res));
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exit(EXIT_FAILURE);
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}
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sockfd = socket(ai->ai_family, ai->ai_socktype, ai->ai_protocol);
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if (sockfd < 0) {
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perror(pname);
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exit(EXIT_FAILURE);
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}
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if (connect(sockfd, ai->ai_addr, ai->ai_addrlen) < 0) {
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close(sockfd);
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perror(pname);
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exit(EXIT_FAILURE);
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}
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srand(time(NULL));
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while(quit == 0) {
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searchHit();
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makeHit();
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}
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cleanup();
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exit(EXIT_SUCCESS);
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}
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